Zurueck. Ganz schön Clever. Die cleverersten Spieler. Name, Punkte. Mik, Hans Dampf, ARMistice, Seppson, Mik, Hans Dampf, Schmidt Spiele Ganz schön clever online kaufen bei GALERIA Karstadt Kaufhof. ✓Sicherer Einkauf ✓Kostenlose Retoure ✓Kauf auf Rechnung ✓0%. Beim Würfelspiel “Ganz schön clever” gehen die Spieler auf Punktejagd. Je effektiver sie pro Zug nacheinander die Ergebnisse von drei der sechs Würfel auf.
Ganz schön cleverGanz schön clever ist ein Würfelspiel mit sechs Würfeln von Wolfgang Warsch. Bei dem Spiel geht es darum, durch Kombinationen von verschiedenen farbigen. Spieleerfinder Wolfgang Warsch hat ein unterhaltsames Vergnügen für ein bis 4 Spieler ab 8 Jahre ersonnen. Ganz schön clever ist bei Schmidt Spiele. Schmidt Spiele Ganz schön clever online kaufen bei GALERIA Karstadt Kaufhof. ✓Sicherer Einkauf ✓Kostenlose Retoure ✓Kauf auf Rechnung ✓0%.
Ganz Schön Clever Das clevere Würfelspiel von Wolfgang Warsch VideoHow to win Ganz Schon Clever (followed by play through)
Falls es nicht erscheint, überprüfen Sie bitte die Einstellungen Ihres Popup-Blockers Geschickt eingesetzt können die Würfel zu trickreichen Kettenzügen führen.
Falls es nicht erscheint, überprüfen Sie bitte die Einstellungen Ihres Popup-Blockers Multiplayer-Kniffel geht nur, wenn man in der Community eingeloggt ist.
Und auch für die Highscore-Liste muss man in der Community eingeloggt sein. Zum Produkt. Familienspiele Kniffelblöcke Das reicht schon einen kleinen Augenblick: drei Players add up the points for their five scoring areas and their foxes, and the player with the most points is the winner.
And the game encourages players to advance as far as they can in each box. While it can be gratifying to fully complete one scoring area, if you neglect another, your fox score will be dismal.
Helping matters is that many boxes offer bonuses that allow you to cross off or write in numbers in other areas, stretching your limited actions.
It may not be best, for example, to choose the die that would give you the best immediate gain if a rarer die or pairing is available to you. But as you get better at or at least more familiar with the game, you start to recognize the opportunities you leave open to your opponents.
In the purple row, you just need to roll higher than the last value recorded. Players are constantly yanked between leaving options open and seizing the fortuitous dice roll.
And yet there are also ways to mitigate poor rolls. These tools may not seem like much, but they can help you overcome the luck of dice that always seems against you.
Much of the excitement of the game is from feeling clever at your own plays and getting excited when you recognize the potential for crossing off several boxes and scoring several bonuses at one time.
Ganz Schön Clever is the kind of game that consistently makes you feel awesome. Even if your score is fairly abysmal as early scores tend to be, at least according to the solitaire scoring guide at the back of the rulebook , it still feels great to be marking boxes, writing in values, and striving to beat your last score.
There are a couple of things to say against Ganz Schön Clever. First, this is a thinky game, and downtime can be an issue, especially with three or four players.
However, this is an excellent game for two, and also an excellent solitaire game. The rules explanation will probably take five minutes or so if you rush and be accompanied by frequent questions once you get started.
I laminated my scoring sheets and bought dry erase markers for fear of someday running out. One thing is for certain: wherever it goes, I will be going with it.
For 1 — 4 players, games last roughly 30 — 45 minutes. It is a dice driven roll-n-write that makes you think in many of the same ways.
In both games, it starts to look like a simple game of numbers but will ultimately make you think in ways you never have before.
In Encore! It is a dice driven roll-n-write that makes you think. For 1 — 6 players, games run approximately 20 minutes.
If you want the bonuses of a far away spot down one of the lines, you need to choose the right dice at the right time and weigh what is going to be the difficult grab against what will be the easy one.
Each player puts dice on fields with the matching number of pips dots on the die on their game sheet. Some fields enable special actions or provide extra points at the end of the game.
The player with the most points at the end wins. This is a risk you will have to take for the though. Factor that in before you go too far down the purple track.
You should hit the fox exactly and no further here. Also, consider that free six in round four — I often find resetting purple a big help!
You should be hitting the double spaces with 5 or 6 to ensure this is contributing and try to get a few more high scores along the way.
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